In today’s world of iOS development, graphical interface editors, especially Storyboards, gain more and more popularity. It’s because they continously improve, are easy to grasp, and provide a lot of features to make our lives easier. Not to mention, they save us from a ton of coding. One of these key features is Auto Layout, […]
Archives: mobile development
Swift 3 is the first update since Apple announced Swift would be going open-source, and is packed with new features based on community direction. When converting to Swift 3, you’ll notice that practically every file needs changes! That’s largely because, all the Cocoa API names have changed. Or to be more precise, the API is […]
More and more Android apps provide video editing based features. This library is not a complete wrapper for the most recent Mp4Parser library. However, it provides a few useful features that are usually used by these apps. If it does fit your application’s needs, feel free to implement those features based on the current implementation. The […]
Tons of document formats using XML syntax had been developed, like RSS, Atom, SOAP and XHTML, so it’s good to know, how to work with them. If you are not familiar with XML, it’s basically a precisely formatted text or string, which can be parsed into an array of objects containing the precious information.
Android contains several APIs that hold resources back. They need to be released before closing the current Activity or any other UI part. Doing things the old way, you are responsible for releasing these resources at the end of each activity. With complex tasks, it becomes quite hard to keep track of all of these resources. It is even more complicated when you use them in asynchronous tasks. A small programming overhead will eliminate this problem by replacing the async tasks with Rx streams and scheduling them on the background threads. So, Rx wrappers will ease thread handling. Here is how I use Rx wrappers to make them as awesome as possible:
A junior developer starts to develop everything by himself. However, a little experience or help will teach him that it’s not useful to write every little piece of code on his own. Enthusiastic developers provide a lot of good and widely tested solutions for problems almost everyone faces during development. Using these libraries can save you […]
Some Android Projects might require high or low level media processing. This article rounds up a few useful libraries, like FFmpeg, MP4Parser, Intel Media for Mobile, etc. All the libraries have both pros and cons. You need to carefully consider, according to your initial target API-s, devices, and specification, which one you’ll use . I won’t go into too much detail, the article’s main purpose is to help you decide which lib fits best for a given issue. The selected library or libraries can have great effect on the size of your final application, and will also affect the code complexity and amounts of future maintenance.
Logging is essential during development. Therefore, the Android SDK provides the public with a default logger. It is easy to use: we can add tags and also separate logs by different levels.
The SDK’s defult logger is not bad and it’s enough for the basics. But hopefully developers think logging should result in far more than just the basics.
At Wanari, we usually prefer native Android & iOS development and my colleagues have recently written quite a few articles on these topics. However, as a web developer, cross-platform mobile app development options stand closer to my heart. In this article, I provide an example for creating a custom Cordova plugin. Cordova is a […]
Introduction: What is Reactive Cocoa? What does functional and reactive mean, in terms of programming? Why is it useful, and generally a good practice? Getting started: How do I set up my project to start developing with RAC? Basics: Classes and methods used in RAC. General data flow representation. A small task: A short […]