Archives: akka

Ray Tracing with Akka – Part 3

Where we left off In the last two posts, we reached the capabilities of a simple ray-tracer. We now have two types of shapes (sphere and plane), we can calculate shadows, reflections and refractions recursively. Before we move onto the more computation-heavy shapes, I am curious about how I could move our computations to separated nodes. So […]

Ray Tracing with Akka – Part 1

About this series Most of the time, when you learn a new concept or a new programming language from a(n) (e-)book, you get the basics. But these are really far from the production-ready code with the new toolstack. The only good way to learn programming (like most of the other things in life) is to practice. […]