It’s good to know what you can do in xml to draw something on the UI. I recently noticed that I and some colleagues tend to overcomplicate simple tasks, because we don’t really know the built-in possibilities. Sometimes the design requires a not too complex, but not so simple (e.g. a shape) drawing on the […]
Archives: mobile development
If you’re a mobile developer, there’s a pretty good chance that you’ve used some kind of networking. Apps most often use a REST API, and usually it’s enough, as it allows fast and easy JSON based communication (here is a JSON object converter). One of the downsides is, however, that REST communication requires the client to […]
If there is sensitive data to be stored when developing a mobile app, security is of utmost importance. Developers can make hackers’ work harder, but it’s almost impossible to totally prevent a data breach if they are at it. Key and encryption handling can be a real pain-in-the-ass. Storing encrypted data is one thing, but […]
In today’s world of iOS development, graphical interface editors, especially Storyboards, gain more and more popularity. It’s because they continously improve, are easy to grasp, and provide a lot of features to make our lives easier. Not to mention, they save us from a ton of coding. One of these key features is Auto Layout, […]
Swift 3 is the first update since Apple announced Swift would be going open-source, and is packed with new features based on community direction. When converting to Swift 3, you’ll notice that practically every file needs changes! That’s largely because, all the Cocoa API names have changed. Or to be more precise, the API is […]
More and more Android apps provide video editing based features. This library is not a complete wrapper for the most recent Mp4Parser library. However, it provides a few useful features that are usually used by these apps. If it does fit your application’s needs, feel free to implement those features based on the current implementation. The […]
Tons of document formats using XML syntax had been developed, like RSS, Atom, SOAP and XHTML, so it’s good to know, how to work with them. If you are not familiar with XML, it’s basically a precisely formatted text or string, which can be parsed into an array of objects containing the precious information.
Android contains several APIs that hold resources back. They need to be released before closing the current Activity or any other UI part. Doing things the old way, you are responsible for releasing these resources at the end of each activity. With complex tasks, it becomes quite hard to keep track of all of these resources. It is even more complicated when you use them in asynchronous tasks. A small programming overhead will eliminate this problem by replacing the async tasks with Rx streams and scheduling them on the background threads. So, Rx wrappers will ease thread handling. Here is how I use Rx wrappers to make them as awesome as possible:
A junior developer starts to develop everything by himself. However, a little experience or help will teach him that it’s not useful to write every little piece of code on his own. Enthusiastic developers provide a lot of good and widely tested solutions for problems almost everyone faces during development. Using these libraries can save you […]
Some Android Projects might require high or low level media processing. This article rounds up a few useful libraries, like FFmpeg, MP4Parser, Intel Media for Mobile, etc. All the libraries have both pros and cons. You need to carefully consider, according to your initial target API-s, devices, and specification, which one you’ll use . I won’t go into too much detail, the article’s main purpose is to help you decide which lib fits best for a given issue. The selected library or libraries can have great effect on the size of your final application, and will also affect the code complexity and amounts of future maintenance.