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Posts containing "computergraphics"
Ray Tracing with Akka – Part 4
Gergő Törcsvári
2017-11-07
Where did we stop last time? Read the first part of this series for an intorduction to ray tracing and what I wanted to achieve. Here we created a sphere and a shadow. Read part two for a discussion on creating a plane and letting our objects reflect and refract. Part three has been the most advanced, in here we built...
#Akka
#code
#Scala
#WebDevelopment
#ComputerGraphics
#raytracing
Ray Tracing with Akka – Part 3
Gergő Törcsvári
2017-09-25
Where we left off In the last two posts, we reached the capabilities of a simple ray-tracer. We now have two types of shapes (sphere and plane), we can calculate shadows, reflections and refractions recursively. Before we move onto the more computation-heavy shapes, I am curious about how I could move our computations to separated nodes. So...
#Akka
#raytracing
#ComputerGraphics
#Scala
#code
Ray Tracing with Akka – Part 2
Gergő Törcsvári
2017-08-16
Where we left off In the first episode, we made a really basic (but parallel) ray tracer. It can handle spheres and use diffuse mapping. We made three types of actors, the renderer, who starts the tracing, collects the answers and saves the picture; the scene, who manages the trace requests, gets the closest object...
#Akka
#code
#Scala
#ComputerGraphics
#raytracing
Ray Tracing with Akka – Part 1
Gergő Törcsvári
2017-05-31
About this series Most of the time, when you learn a new concept or a new programming language from a(n) (e-)book, you get the basics. But these are really far from the production-ready code with the new toolstack. The only good way to learn programming (like most of the other things in life) is to practice.
#Akka
#code
#Scala
#ComputerGraphics
#raytracing